Salve Regina / Game in development
Build a star. Buy some time.
A cosmic-scale game project about gathering mass, reshaping stars, and buying time against an approaching force called Event Horizon.

A universe to reshape
The design combines an explorable overworld with shoot ’em up encounters. Players guide Salve Regina through a universe of gravity wells, converting matter and folding smaller masses into larger celestial structures.
Each encounter feeds into a larger goal: assembling enough mass to create a star-powered weapon.
The planned gameplay loop
- 01 / Explore
Choose your next target
Survey the overworld and select masses to pursue. The larger map provides the setting for the encounters ahead.
- 02 / Convert
Gather matter through encounters
Shoot ’em up runs turn selected masses into material that can feed the next stage of construction.
- 03 / Fold
Build toward a star
Fold and merge converted masses into larger structures, working toward the mass needed for a star-powered weapon.
Event Horizon is approaching
Construction has a purpose beyond getting bigger. Event Horizon is the approaching force that gives the cycle its urgency: gather, convert, and build enough to buy more time.

Still taking shape
Salve Regina is in development. The screenshots show the current open-world and combat prototypes. The gameplay direction is taking shape, while polished graphics are still to come.